To Hell With It is a 3rd person hack-n-slash adventure where you play as Aella; who finds herself battling through Hell’s more obscure realms in a “down the rabbit hole” style adventure to retrieve her stolen cat.
Rich & Fast Paced Gameplay
Hack and slash through any demon that stands in your way. Spend your under-worldly spoils on powerful abilities and unique items!
Unique Environments to Explore
Fight through the numerous districts of a Hellish city in search of secrets, brawls, and leads for your missing cat; Purrsephone!
A Humorous and Surreal Story
After following Purrsephone through a mysterious portal, Aella finds herself in what appears to be the underworld’s HR department (Hell’s Resources). In order to track down her missing feline friend, she strikes a deal with this realm’s exceedingly oppressive manager. What could possibly go wrong?
Hell Has Some “Friendly” Faces
As Aella, you’ll meet a few denizens of hell that you might be inclined to get to know. Who knows, maybe you’ll make some friends that will last a lifetime!* *lifetimes are not typically long in Hell – Steam
Caffeinated super-powers, sentient AIs, and rival game studios all stand in the way of Shovelworks studios as they struggle to finally make a game that scores better than “3 out of 10”. Will this be the Season that they finally do it?
Sunless Sea is a Gothic Horror RPG with a focus on exploration, exquisite storytelling and frequent death.
Captain a Victorian steamship on a vast underground sea
If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.
Seek out intriguing individuals for your crew
Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
Stray from the gas-lamps of civilisation
Light and dark, terror and madness: spend too long on the wide, dark sea and your crew will grow fearful and eventually lose their sanity.
Carve a life for your captain in a cruel and unique world
A deep, compelling world packed with 350,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
Your captain will die.
Pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build a legacy of zailors who braved the sea and lost – or, occasionally, won.
Beautiful, hand drawn art – castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.
Who are Failbetter Games?
We’re a boutique games studio based in London, UK. We’ve been making indie games since 2009. If you’ve read this far, this game is almost certainly for you. – Epic
is a trippy first-person arcade game with spatial puzzles, and a synthwave soul. You find yourself in a digital world that twists and changes around you, challenging your senses, focus, and reflexes. Interface with the great mystery and transcend.
Explore and solve over 20 stages, increasing in size and difficulty
Control your own movement and shift the world around you
Solve puzzles, see through illusions, and master challenging obstacle courses
Immerse yourself in the electronic pulse of the game’s OST
Young Elena Elkhorn embarks on a harrowing journey to find her missing father and discover the secrets of the Willows Mansion. Aiding her journey is a unique amulet, she received from her father, which allows her to astral project her spirit into a ghostly-realm and communicate with the dead. Play as Elena to find her missing father, use your astral projection to solves the mansion’s tricks and puzzles, help the lingering souls and discover so much more in Whispering Willows. – Indiegala
Lucidscape is a 2D puzzle platformer with elements of exploration and combat. As the player progresses through the game they will be rewarded with different power-ups that strengthen the character and equip them for upcoming obstacles. As the player backtracks and explores they are further rewarded with items that improve the character’s health, and ability meter reserves.
The main character is a dream world avatar of a sleeping child. The main character is designed to be faceless, gender-neutral, and adorable. The game takes place within the dream of a sleeping child. The player will encounter a number of environments that are created from the sleeping child’s nightmares. These environments include a Hospital, Candyland, and Lucid Environments that bridges between the levels as the player progresses.
Attack: The player has a standard melee attack that reaches in front of them.
Double Jump: Jumping will allow the player vertical maneuverability. If the jump button is tapped the player will perform a short leap.
Dash: Dash allows the player to move forward a set distance at an increased speed.
Ground Slam: An airborne player rushes downward destroying any enemies in their path on the way down, breaks designated floors, and triggers designated buttons and knock-back enemies not in its direct path.
Augment: The player enters a state where performing a certain action does an enhanced version of that action at the cost of a resource. – Steam
Elite Dangerous is the definitive massively multiplayer space epic, bringing gaming’s original open world adventure to the modern generation with a connected galaxy, evolving narrative and the entirety of the Milky Way re-created at its full galactic proportions.
Starting with only a small starship and a few credits, players do whatever it takes to earn the skill, knowledge, wealth and power to survive in a futuristic cutthroat galaxy and to stand among the ranks of the iconic Elite. In an age of galactic superpowers and interstellar war, every player’s story influences the unique connected gaming experience and handcrafted evolving narrative. Governments fall, battles are lost and won, and humanity’s frontier is reshaped, all by players’ actions. – Steam
From the art director of Journey® and Flower®, ABZÛ is a beautiful underwater adventure that evokes the dream of diving.
Immerse yourself in a vibrant ocean world full of mystery and bursting with color and life. Perform fluid acrobatics as the Diver using graceful swimming controls. Discover hundreds of unique species based on real creatures and form a powerful connection with the abundant sea life. Interact with schools of thousands of fish that procedurally respond to you, each other, and predators. Linger in epic seascapes and explore aquatic ecosystems modeled with unprecedented detail. Descend into the heart of the ocean where ancient secrets lie forgotten. But beware, dangers lurk in the depths. “ABZÛ” is from the oldest mythologies; AB, meaning water, and ZÛ, meaning to know. ABZÛ is the ocean of wisdom. – Steam
NaissanceE is an obscure and magical first person exploration game, a philosophical trip and an artistic experience.
The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.
The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.
Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.
If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.
The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.
Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
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