Europa Universalis II invites you to a global struggle for supremacy from the dark times of Jeanne D’Arc to the flaming wars of Napoleon. As the leader of a country you have to guide domestic and foreign policies. Engage in religious struggles, set up expeditions to claim the New World, lead your country to prosperity and victory. Send your Privateers to roam the seven seas, muster mercenaries to bolster your defences, and send missionaries to convert infidels to your State Religion.
Interact with true historical events and persons to determine which path your nation will take in the game. The new game includes an elaborate and expanded system for diplomacy, trade, military might and development. It also includes new graphics, music, sound, manual and a new tutorial system to lower the learning curve.
The possibility to demand or offer any combination of provinces, gold and diplomatic agreements as a result of peace.
Europa Universalis II expands history’s greatest cause of war “Religion”, introducing Hinduism, Confucianism and Buddhism. Cultural groups based on linguistic differences between peoples have also been introduced to portrait the difficulty with which one controls the subjects of another culture during different time periods.
A brand new event engine that produces historical, random and special events. The event engine is designed to let the player create his own events making it very fun to build scenarios. Many of the events have multiple choices. – GOG
DescriptionInspired by the board and figurine games made popular by Games Workshop, the universe of Warhammer 40,000 is a vast and violent one, rife with strange, alien races, including the Eldar®. The mysterious Eldar are all that remains of a once great and powerful civilization that ruled the galaxy. They travel the stars in enormous spacecraft called Craftworlds, seeking the Maiden Worlds their ancestors created in ancient times.
One such world is now inhabited by humans and possesses historical records and artifacts of great power far too valuable to leave in their hands. This once proud race now fights for its very survival, and must protect the secrets and power of their ancestors from both the Imperium of Man and the evil, bio-engineered Tyranids, bent on the destruction of this fertile paradise.
Rites of War features a tightly crafted storyline composed of 24 missions and varied victory conditions as you lead the Eldar in their fight for survival. Additional scenarios allow for control of Tyrannid and Imperial armies and a glory point system lets you build and customize your own army, with 8 distinct troop classes ranging from War Machines to Assault Troops to Devastator Squads. A level-based experience system enhances the game’s RPG (Role-Playing Game) element, allowing you to upgrade and customize units, enhance warrior skills and employ “psyker” (psychic) abilities.
24 mission campaign features a tightly crafted storyline, detailed atmosphere and varied victory conditions.
Additional scenarios let you command Tyrannid and Imperial armies
Glory point system lets you build and customise armies, with your choice of unit types, wargear and warrior skills – GOG
Hitman: Absolution follows the Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Glacier 2™ technology: HITMAN: ABSOLUTION has been built from the ground up, boasting a cinematic story, distinctive art direction and highly original game and sound design.
Freedom of Choice: Stalk your prey, fight them head on or adapt as you go along. As Agent 47 the choice is yours thanks to highly evolved gameplay mechanics and a ground-breaking AI system.
Experience a Living, Breathing World: In the world of Hitman: Absolution every moment can become a story as unique characters, rich dialogue and Hollywood standard performances combine to create a gameplay experience like no other.
Disguises: As Agent 47, the identity of almost anyone you meet is yours for the taking. Immobilise your prey, steal their outfit and use your instinct to blend in and deceive your enemies.
Instinct Mode: See the world through the eyes of Agent 47 and become the world’s deadliest assassin. Using Hitman: Absolution’s Instinct Mode you’ll predict enemy movement, discover new ways to kill and use high powered weaponry with deadly accuracy. – GOG
What began as a conflict over the transfer of consciousness from flesh to machines escalated into a war which has decimated a million worlds. The Core and the Arm have all but exhausted the resources of a galaxy in their struggle for domination. Both sides now crippled beyond repair, the remnants of their armies continue to battle on ravaged planets, their hatred fuelled by over four thousand years of total war. This is a fight to the death. For each side, the only acceptable outcome is the complete elimination of the other.
Story / Background
In the distant future, the galaxy is ruled by a central body of humans and artificial intelligences called the Core (a contraction of “Consciousness Repository”). The Core’s technological and economic triumphs have allowed humanity to colonize most of the Milky Way and enjoy peace and prosperity. However, the balance is broken by a technological breakthrough that allows the consciousness of a human being to be reliably transferred into a machine, thereby theoretically granting infinite life, in a process called “patterning.” Following a mandate imposed on humanity by the Core requiring everyone to undergo patterning as a public health measure, a rebel band is formed out of colonies from the edges of the galaxy (hence their name, the Arm), whose members refused to leave their natural bodies to join the Core’s machines. A war lasting 4,000 years followed, with the Arm mass-producing clones as pilots for its vehicles and the Core duplicating consciousness-embedded microchips to pilot its own machines.
Total Annihilation (TA) is a real-time strategy (RTS) video game created by Cavedog Entertainment under the guidance of lead designer Chris Taylor. It was released on September 30, 1997, and was the first RTS game to feature 3D units and terrain. Two expansion packs were released: The Core Contingency on April 30, 1998, and Battle Tactics exactly 2 months later on June 30, 1998. When TA was released, the minimum computer requirements were a Pentium 100 MHz processor and 16 MB of RAM. Of course, these requirements were for computers in 1997; modern day machines easily exceed those recommended specifications, but it is still recommended to have a 1 GHz processor and 512 MB of RAM for the updated game engine.
Fully-articulated 3D units and buildings, with a diverse complement of unit types — for example, aircraft, amphibious tanks, infantry bots (kbots), vehicles, hovercraft, ships, submarines, unit production factories, powerful stationary defenses, and long-range weapons. A unique tracking feature allows players to follow single units, entire armies, or even projectiles across the landscape.
True 3D terrain that units can climb over, into, and around, on extra-large 3D-generated maps. TA runs comfortably in high resolutions and even on modern dual monitor setups, so players can see more of the battlefield.
Numerous world types to do battle on, such as grasslands, forests, deserts, archipelagos, open water, lava, metal, ice, crystal, acid, and even moons.
More than 150 official units and 25 official missions per side in a single player campaign. The Core Contingency expansion pack added 75 new units (including the infamous Krogoth), 50 new maps, 25 new missions, and 6 new world types. Battle Tactics added 4 new units, 6 new maps, and 100 new missions. A final patch (version 3.1c, and included here) added 6 new units, including a resurrection kbot!
Detailed and exciting campaigns that focus on their respective side’s leaders, the Commanders. The stories of either the Core or the Arm start with an effort to defend the protagonist’s home world and initiate a turning point in the war, followed by a series of battles on numerous planets and moons (using Galactic Gates as a form of faster-than-light transportation), before a final strike on the enemy’s home world: either on the Arm’s bucolic Empyrean or the Core’s artificial Jupiter Brain world of Core Prime. Mission objectives include protecting a vital structure or area, capturing a pivotal enemy unit, or simply eliminating all enemy units. More powerful units and weapons are gradually unlocked throughout the campaigns after specific missions or events.
Single-player skirmish battles and full multiplayer support, allowing players to watch and join battles, and form allied teams to share resources, information, and units.
Highly advanced weaponry, including lasers, energy machine guns (EMGs), starburst missiles, plasma shells, lightning pulses, paralyzers, and nuclear warheads.
Variables such as gravity, tides, and wind to disrupt the effectiveness of certain weapon types or to enhance resource production.
Intelligence measures to detect or jam enemy units using radar and sonar, the ability to cloak or provide stealth shielding for units, and the means to revive destroyed units from their wreckages.
Over the years, the TA community has created literally thousands of third-party units and hundreds of maps to customize a player’s TA experience. Numerous utilities, missions, mods, and factions have also been created to rebalance or totally convert the game; many of these units are still in competitive online and skirmish play today. Modern modifications to the game push the venerable 16-year-old TA engine to new limits with complex scripting, allowing for mass unit transporting, instant map-wide teleportation, upgradeable units, and true shields — plus much more. Don’t forget to visit File Universe and Unit Universe to download and test the TA community’s many maps, missions, mods, races, standalone units, utilities, and other extras!
You can find more detailed information about the many aspects of TA — including the perfect installation, troubleshooting techniques, and tutorials on how to use / create third-party mods, units, maps, and missions — in TA FAQ. Further reading — about the gameplay, story, Jeremy Soule’s eponymous soundtrack, reception, and the 58 awards that TA received — can be found by visiting the TA article on Wikipedia. You can also find entries on TA’s expansion packs, The Core Contingency and Battle Tactics there. – Steam
As Captain Kayto Shields, embark on a galactic voyage of heroism and survival. With his home world destroyed and his nation conquered, the inexperienced Captain Shields, and his newly minted vessel, the Sunrider, are left as the only hope against a galactic evil intent on subjugating all sentient life. Together with his loyal First Officer, he undertakes to find allies across the stars to retake his home planet and restore peace to the galaxy.
Sunrider: Mask of Arcadius is the second installment in the Sunrider trilogy, which includes all of the content of First Arrival. Save the galaxy in this epic adventure through the stars!
Your homeworld conquered, your mission is to gather a team of pilots for your mecha squadron. Build your relationship with your allies by interacting with them between battles. Find out your squadmates’ back stories and help shape their destinies.
Manage a squadron of mechs and your own assault carrier. Victory on battle depends on proper allocation of funds between researching new technologies, purchasing better weapons, and balancing limited funds between mechs to suit your play style.
Command your forces in turn-based tactical missions. Properly manage each mechs’ strengths and weaknesses to maximize your offensive capabilities and minimize casualties. Each mech has a suite of unique weapons and equipment which gives every pilot a unique battlefield role.
Travel through the galaxy on missions and fight the enemy throughout the stars. Explore a deep world with a history spanning thousands of years.
High technical graphics show off extreme detail and stylish mecha action.
The story of Sunrider features the greatest elements of space opera huge space armada battles, political intrigue, moral decisions, and romance. Experience the vast scale of Sunrider! – GOG
Lo Wang. The very name strikes fear in fortune cookie-eating Mafia men and small children everywhere. He is the reason most ninja wannabees have sold off their combat sandals to the local pawn shop. Lo Wang is Shadow Warrior. #1 Assassin. #1 Yakuza abuser. #1 Freak fragger. #1 Mutant mutilator. #1 Reason to be scared of the dark. Enter the Land of the Rising Sun and spread ninja charisma like napalm for there are undead sumos to be uzied, samurai to be shurikened, and bulldozers to be boarded. Don’t forget to goose the geishas and make sure your dinghy isn’t hanging out…
From the creators of Duke Nukem 3D, comes the ever-explosive, forever controversial Shadow Warrior, a first-person shooter that takes the Build engine to its extreme limits. Offering a destructible environment with a bevy of weapons–ranging from razor-sharp katanas, 4-barrel shotguns, and even your own fists–Shadow Warrior is sure to satisfy the hunger for some Lo Wang and not leave you hungry an hour later.
Shadow Warrior Complete includes the original Shadow Warrior and two expansions: Wanton Destruction and Twin Dragon.
Drivable vehicles smash through walls, crush enemies, and give you new explosive firepower!
Use a powerful arsenal of weapons, including throwing stars, uzis, and 4-barrel shotguns to take on the most outrageous collection of enemies ever created.
Hand to Face combat mode lets you kick butt and slice ‘n’ dice in true ninja fashion. – GOG
Legend of Keepers: Prologue is a free playable alpha demo of Legend of Keepers. It’s a tactical dungeon management game where you play as the bad guys! You’re the Boss of the Dungeons Defending Department and need to protect the company’s treasures against pesky heroes! This version of the game contains around 1-2 hours of gameplay and introduces Legend of Keepers mechanics, lore building and game strategy.
Place traps, launch spells and slay these damn heroes looting your dungeons
Fight with your monsters and discover their unique abilities
Hire monsters, manage your employees and your stock of traps
Deal with employees strikes and other fun events
Each run will be different but players will keep some bonuses for their master between runs. In fact, our game is a mix between Roguelite and a Dungeon Management. How did we achieve that? We’ve run many tests to find the perfect mix between a management and a dungeon phase!
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It’s a reversed dungeon crawler, heroes will move through your dungeon and will trigger the traps you’ve placed. When a group of adventurers meets a group of monsters you’ve positioned in your dungeon, a turn-based fight will happen!
DescriptionShe’s beautiful. She’s brave. She knows her way around a jungle. She is fighting the most difficult battle of her life.
Fortunately, Jill is a tough lady. She can run, jump, and skillfully use her knife and spinning blade. Want to really trick Jill’s opponents? Find the magical icons, and Jill will transform into a flaming bird, a leaping frog, or even better, a fish who can shoot bullets! Even though Jill is prepared for the dangers of the jungle, helping her complete her mission will not be easy. Do you have the courage to help her?
Jill of the Jungle: The Complete Trilogy includes:
Waking up in a strange place with no memory of who you are, you must undertake the difficult and arduous journey of finding out who you really are. The only clue you have is a hastily written note telling you to meet a stranger in the nearest town. Thus begins your first step into the wondrous and dangerous world of Eschalon: Book I.
Eschalon: Book I is a role-playing game game designed from the ground up to offer an experience not unlike the classics of the RPG genre. You’ll venture through massive outdoor environments and delve deep into sprawling dungeons as you seek to uncover the mystery of who, or what, you really are.
This title was developed with the classic role-playing fans in mind. It sports an old-school feel, isometric graphics, large open-ended world, and classic cRPG gameplay mechanics, just to fit perfectly with your idea of how a computer role-playing game should be like.
Eschalon: Book I is a turn-based, single-player RPG that’s carefully designed to feel like the great old school RPGs of the past such as Ultima or Might & Magic.
Choose from 24 unique skills to make the character you want and 8 base attributes that affect your character’s every action throughout the game.
A combination of randomly generated treasure and carefully hidden goodies means that no two games will play the exact same way. – GOG
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